
576 Common Year. The Free City of Greyhawk, the Gem of the Flanaess. Its rulers pay pretty well, and they don’t ask too many questions about how the job got done.
You’re seasoned adventurers on the payroll of the Directors, the oligarchs who run the city. When trouble threatens Greyhawk, they send you.
Read before Session 0
About twenty minutes, and it’s all you need. Everything below that is optional but ultimately probably a good idea.
- The City and the World: what every citizen of Greyhawk knows: the quarters, everyday life, the gods, and the news from beyond the walls.
- Starting Characters: building or rebuilding your character: stats, feats, gold, magic items, and joining the D&D Beyond campaign.
- Player Homework: answer these before Session 0, including your character’s ties to the Directors.
- Bastions: your home base, and the choices each of you makes, together, before Session 0.
When you’re curious
Read these whenever you like, in any order. Nothing here will be on the test.
- Map of the City and Places in the City: a zoomable map of Greyhawk, and its best-known inns, temples and landmarks.
- Map of the Flanaess and Lands of the Flanaess: the wider world, and a traveler’s guide to every realm on it.
- History of the World: the four peoples, and everything from the burning of two empires to 576 CY.
- Real-World Parallels: a cheat sheet of rough real-world counterparts for each realm and people.
- The Calendar: months, moons, and how the city celebrates its festivals.
Rules and reference
Look things up here when they come up at the table.
- House Rules: rulings for this table, starting gear, and which books are allowed.
- Rests, Wear & Wounds: how resting, exhaustion, stress and serious wounds work here.
- Words of the Flanaess: what “humanoid,” “demi-human” and other Greyhawk terms mean here.
Play
- Foundry: the game’s virtual tabletop. Everyone has the same temporary password for now. At Session 0, each of us sets our own, so your private notes stay private.
- Foundry, the quick guide: where everything is, with pictures. Written for Fantasy Grounds players, useful for anyone new to Foundry.
- Your character and your notes: in Foundry, open the Journal tab and find the Player Notes folder.
- Characters: a page for each hero, with portrait, backstory and the rest. You edit your own page; the party can read them all.
- Party Notes is shared by the whole party. The journal with your character’s name is private to you (and the GM).
- Discord: voice and chat during sessions, on the server you’re already in.