Everything you need to build a character for this campaign, whether you’re new or rebuilding. Once your character is built, answer the Player Homework and make your Bastion choices.
The basics
- Level 11.
- D&D 2024 rules. Older (2014) options are fine if the GM agrees. The party already mixes both unless T&E change their characters.
- Your character lives in Greyhawk in 576 CY and works for the Directors. See The City and the World.
Ability scores
Assign this array, in any order, before any species, background or feat bonuses:
18, 15, 14, 14, 11, 9
Then add your background’s bonuses (+2/+1 or +1/+1/+1) and any from feats.
Feats
- The normal 2024 allotment: the origin feat from your background, plus your class’s feats and ability score improvements.
- Older species that grant a feat (Custom Lineage, Variant Human) keep it.
- No extra feats beyond that.
Sources
The 2024 core books, plus Kobold Press Deep Magic (volumes 1 and 2), plus most of the classes, subclasses, spells and items in the GM’s library. Ask before assuming something isn’t available. See House Rules for the details.
Starting gold and gear
The 2024 Dungeon Master’s Guide guideline for starting at levels 11–16:
- Gold: 5,000 gp, plus 1d10 × 250 gp (roll once).
- Equipment: the normal starting equipment from your class and background.
- Magic items: 1 rare, 3 uncommon and 2 common. Potions, scrolls and other one-use items count toward these.
Spend the gold however you like, including on your Bastion.
Magic item values
The standard value of a magic item by rarity, from the 2024 Dungeon Master’s Guide. Use these when buying or selling.
| Rarity | Value |
|---|---|
| Common | 100 gp |
| Uncommon | 400 gp |
| Rare | 4,000 gp |
| Very Rare | 40,000 gp |
| Legendary | 200,000 gp |
| Artifact | Priceless |
- Consumables are half price. A potion or other one-use item is worth half the value above. Spell scrolls are the exception.
- Spell scrolls are worth double their scribing cost (from the Player’s Handbook):
| Spell level | Value | Spell level | Value | |
|---|---|---|---|---|
| Cantrip | 30 gp | 5 | 3,000 gp | |
| 1 | 50 gp | 6 | 20,000 gp | |
| 2 | 200 gp | 7 | 25,000 gp | |
| 3 | 300 gp | 8 | 30,000 gp | |
| 4 | 2,000 gp | 9 | 100,000 gp |
GM optional veto: any uncommon or rarer magic item, whether it’s one of your starting picks or something you buy, needs the GM’s OK.
Building on D&D Beyond
Build your character on D&D Beyond in our campaign, Stunning Greyhawk Tales. The GM imports it into Foundry from there. If you want a species or class that doesn’t exist in DDB, please consult with the GM.
Joining the campaign is fiddly, so go in this order:
- Ask the GM for the invite link on Discord. It’s not posted here because this site is public.
- Sign in to D&D Beyond first, in the same browser, then open the invite link.
- Accept the invitation. You’ll land on the campaign page.
- Add your character to the campaign. For a new character, choose the campaign while building. For an existing one, open the campaign page and use Add Character (or on your character’s page, use the campaign option).
- Once your character is in, the campaign is at dndbeyond.com/campaigns/8117288.
If it goes sideways (wrong account, the invite says it expired, your character doesn’t show up), tell the GM. It’s usually quicker to sort out together.
Then
- Player Homework: your character’s story, reputation, allies, enemies and ties to the Directors.
- Bastions: your home base.
- In Foundry (new to it? see the quick guide), once you’re imported, fill in your page in the Characters journal (Journal tab, Player Notes folder): portrait, backstory and the rest.